from settings import *


class BaseStatic(PG.sprite.Sprite):
    def __init__(self, pos, surf, *group, z=PGLayers.main.value):
        super().__init__(*group)
        self.damage = False
        self.area = None
        self.image = surf
        self.rect = self.image.get_rect(topleft=pos)
        self.z = z
